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Updated: 33 min 49 sec ago

Pebble Announces Improved Health Tracking and Lower Prices

Tue, 2014-09-30 10:00

Regardless of one's opinion about the utility of the Pebble watch, there's no denying that the company has done a good job of updating their software, features, and both UI and hardware design as time has gone on. Earlier this year the company revealed the Pebble Steel which is a version of the Pebble with a more premium design. They also introduced the Pebble appstore which is home to over 4000 applications that have been downloaded over 5 million times cumulatively. Today the company is announcing more fitness focused features and a price drop for all versions of the Pebble,

The incoming health and fitness update will enable full activity tracking and sleep monitoring. The Misfit health application for Pebble has also been updated to take advantage of these new abilities. This, combined with the Pebble's relatively long battery life for a smartwatch, will provide health, fitness, and sleep tracking throughout the day and night which is difficult to do with other smartwatches that need to be taken off for a nightly charge.

To celebrate the Pebble's growth, the watch is also being reduced in price. The original Pebble is being dropped to just $99 / €129 / £99, while the Pebble Steel has been dropped to $199 / €229 / £179. At $250 the Pebble Steel was definitely pricey and had pressure from competing Android Wear devices that can sell for $199 or less. Even at $199 I think the Pebble Steel may be a hard sell due to its limitations compared to other smartwatches, but the superior battery life may be what sways users

Categories: Tech

HP, AppliedMicro and TI Bring New ARM Servers to Retail

Tue, 2014-09-30 06:19

Yesterday HP announced retail availability of two ARM based servers, the ProLiant m400 and m800. Each are offered in a server cartridge as part of the Moonshot System. A single 4.3U Moonshot chassis can hold 45 server cartridges. Usually higher numbers mean better, but in this case the m400 and m800 are so significantly different I wouldn’t consider them competitors. The m800 is focused on parallel compute and DSP, while the m400 is focused on compute, memory bandwidth, IO bandwidth and features the first 64-bit ARM processor to reach retail server availability.

HP ProLiant ARM Servers   m400 m800 Processors 1 4 Processor AppliedMicro X-Gene
Custom 64-bit ARMv8 TI KeyStone II 66AK2H
Cortex-A15 ARMv7A + DSP Compute cores per processor

8 CPU

4 CPU
8 DSP Clock Speed 2.4 GHz 1.0 GHz Cache Memory Each core: 32KB L1 D$ and I$
Each pair: 256KB L2
All cores: 8MB L3 Each DSP core: 1MB L2 Memory Quad Channel
8 SODIMM Slots
DDR3-1600 Low Voltage
Max: 64GB (8x8GB) Single Channel
4 SODIMM Slots
DDR3-1600 Low Voltage
Max: 32GB (4x8GB) Network Controller Dual 10GbE Dual 1GbE Storage M.2 2280 M.2 2242 PCIe 3.0 2.0

Starting with the m400, HP designed in a single AppliedMicro X-Gene SoC at 2.4 GHz. AppliedMicro has been discussing the X-Gene processor for several years now, and with this announcement becomes the first vendor to achieve retail availability of a 64-bit ARMv8 SoC other than Apple. Considering Apple doesn’t sell their processors stand-alone, this is a significant milestone. AppliedMicro has significantly beaten AMD’s A1100 processor to market, as AMD has not yet entered production. Marquee features of the X-Gene SoC include 8 custom 64-bit ARM cores, which at quad-issue should be higher performance than A57, quad channel DDR3 memory, and integrated PCIe 3.0 and dual 10GbE interfaces. Look out for a deep dive on the X-Gene SoC in a future article.

The m800 is a 32-bit ARM server containing four Texas Instruments KeyStone II 66AK2H SoCs at 1.0 GHz. Each KeyStone II SoC contains four A15 CPU cores alongside eight TI C66x DSP cores and single channel DDR3 memory, for a total of 16 CPU and 32 DSP cores. IO steps back to dual GbE and PCIe 2.0 interfaces. It is clear from the differences in these servers that m400 and m800 target different markets. There isn’t yet a best-of-both-worlds server combining the core count and memory + IO interfaces of the m400 and m800 together.

Each server is available with Ubuntu and IBM Informix database preinstalled, and will be demonstrated at ARM TechCon October 1-3 in Santa Clara, California.

Source: HP

Categories: Tech

The iPhone 6 Review

Tue, 2014-09-30 05:01

With every launch of the iPhone, Apple seems to have everything to lose and not much to gain. Apple’s iPhone line accounts for the majority of profits in the smartphone space, and as the smartphone market marches towards maturity it seems inevitable that companies like Xiaomi will be able to deliver largely similar experiences at much lower prices. The same was once happened with Apple in the days of the PC industry where Apple approached irrelevance. Yet generation after generation, Apple seems to be able to hold on to a majority of the profit share, and they’ve managed to tenaciously hold on to their first-mover advantage. To find out if they can continue that trend with the latest iPhone launch, read on for the full review.

Categories: Tech

Xbox Games With Gold October Preview

Tue, 2014-09-30 05:00

October is here, which means an update to the Games with Gold program for the Xbox One and Xbox 360. Continuing the trend we have seen since the introduction of Games with Gold for the Xbox One, the much larger catalog for the 360 means that there are more gems in there to pick out, and this month looks to be no exception.

Xbox One

The Xbox One has only a single new game this month, which replaces last month’s Super Time Force. That likely means Crimson Dragon is sticking around for a third month. It is disappointing to see only a single game, and often a low cost indie game, when there are several year old launch titles that would fit in here nicely. The new game for the Xbox One this month is Chariot, from the Canadian developer Frima. This game will debut on the Xbox One as a free download for Xbox Live subscribers, which is something we have seen from Sony over the last couple of months. If there is only going to be a single game, at least it is a game that you can guarantee no one has already purchased. Chariot is a co-op platformer which can be played alone or with a friend.

“Chariot, the newest ID@Xbox game from Canadian developers Frima, is a couch co-op platformer that can be played alone or with a friend. Players take the role of the brave Princess or her faithful Fiancé as they maneuver the departed king’s coffin-on-wheels through 25 levels set in five vibrant underground environments, with his majesty’s ghost giving them a piece of his mind every step of the way. Filled to the brim with emergent physics-based gameplay, Chariot offers hours of exciting exploration, fast-paced ride sequences and mountains upon mountains of loot!”

Xbox 360

On the Xbox 360, there is not an indie game to be found this month. The first game, available from October 1st to 15th, is Battlefield: Bad Company 2, from DICE. This 2010 game plays at the multiplayer squad level, and includes a single player campaign as well. This is a well-reviewed game which scores an 88 Metascore and 8.7 User Score on metacritic. Battlefield: Bad Company 2 normally sells for $19.99.

“Battlefield: Bad Company 2, brings the award-winning Battlefield gameplay to the forefront of Xbox 360 console with best-in-class vehicular combat and unexpected "Battlefield moments." Vehicles like the ATV and a transport helicopter allow for all-new multiplayer tactics on the Battlefield. You can compete in four-player teams in two squad-only game modes, fighting together to unlock exclusive awards and achievements. Battles are set across expansive maps, each with a different tactical focus. The game also sees the return of the B Company squad in a more mature single-player campaign.”

October’s second Xbox 360 game is Darksiders II from Vigil Games. This was originally released in August 2012, and players assume control of Death – one of the Four Horsemen of the Apocalypse. It is an action RPG with a hack and slash combat. Darksiders II received a 83 Metascore and 8.0 User Score on metacritic. Darksiders II normally sells for $49.99 but is available for free to Xbox Live Gold subscribers from October 16th to 31st.

“Finally, Xbox 360 players get a chance to play one of the platform’s most underrated games: Darksiders II, which continues the series’ emphasis on huge environments, exploration, and a deep and rewarding story. Combine that with fantastic voice acting, impressive visuals, and a huge variety of procedurally generated loot (not to mention character-building options), and you’ll quickly find yourself enraptured by Darksiders II’s depth and top-notch game design. Did we mention you get to play as Death himself? Yeah.”

It is good to see a brand new game come to the Xbox One GWG program, but hopefully the program will be able to pick up steam soon with some new content being launched. The Xbox 360 continues to offer quality titles, which is something we don’t want to see changing. If you missed September’s games, you can pick them up until the end of the month.

 

Categories: Tech

The iPhone 6 Plus Mini-Review: Apple's First Phablet

Tue, 2014-09-30 05:00

While we’ve also written about the iPhone 6, the iPhone 6 Plus needs its own review in order to really understand the various features of the device that would otherwise be buried in the context of the iPhone 6. Without question, this device represents a significant departure from the way Apple has competed in the smartphone space. Until now, Apple has deliberately avoided the phablet space, choosing not to compete with the Galaxy Note line that has been established as the main market competitor for the past 3-4 generations. As a result, Apple occupies a fast-follower position at best. To find out if the iPhone 6 Plus manages to compete with the Galaxy Note line, read on for the full review.

Categories: Tech

HP Announces Low Cost Stream Laptops And Tablets

Mon, 2014-09-29 20:30

Several weeks ago, Hewlet-Packard announced the HP Stream 14” Notebook. The Stream series is HP’s version of the low cost Windows laptop, meant to compete head to head with Chromebooks on price, but still offer the power of a fully fleshed out operating system. The Stream 14 (pictured above) is available to purchase now for only $299, and comes with an AMD A4 APU, 2 GB of RAM, and 32 GB of eMMC storage.

Today, HP revealed the rest of the Stream lineup, with two additional laptops, and two tablets. In a world where the Chromebook has put some serious price pressure on the Average Selling Price of low cost computing, OEMs are trying to win over consumers with nice designs and additional perks in an effort to differentiate from the competition.

HP Stream 11

First up is the laptops. There are two screen sizes with the smaller being 11.6” and the mid-size being 13.3”, to compliment the already released 14” model. Exact specifications have not been disclosed yet, but both units will be powered by an Intel dual-core Celeron processor based on the Bay Trail architecture. This will make it a fanless device, and both come with 2 GB of RAM and 32 GB of eMMC storage. The 13.3” device has an optional touchscreen to go with the 1366x768 resolution that both laptops share. The 13.3” model also is available with optional 4G connectivity, and as a value add, HP is including 200 MB of free data every month for the life of the device. As another value add, HP is offering one year of Office 365 personal, which includes 1 TB of online storage and 60 Skype minutes per month. Battery life is listed from HP at 8:15 for the 11.6” model, and 7:45 for the 13.3” model. The HP Stream laptops are available in several colors, and will be priced at $199.99 for the 11.6” model and $229.99 as the starting price for the 13.3” model.

HP Stream 13

With the race to the bottom on pricing, one has to wonder where it will end, but all we know is it has not ended yet. Today HP also announced the HP Stream 7 Tablet, which is a 7” Windows 8.1 with Bing device that comes in at only $99.99. If you are in need of a slightly larger device, with optional 4G, then HP also has you covered with the HP Stream 8 which has a starting price of $149.99. Both tablets are powered by Intel Atom quad-core processors, and 1366x768 screens. Like the larger of the two laptops, the 8” tablet, if equipped with the optional 4G, comes with 200 MB of data per month for the life of the device, and both also come with Office 365 personal for one year. Office 365 personal is $70 to purchase on its own, so for only $30 more you can get it with a 7” tablet.

HP Stream 7 (left) HP Stream 8 (right)

It has been a bit painful to see the thin and light Chromebooks popping up over the last couple of years, and it was always especially frustrating that low cost Windows laptops were large, thick, noisy, and had very slow spinning hard disks. It is great to see the Chromebook styling now coming to Windows PCs, and with the Chromebook pricing as well. Microsoft is making a big push to recapture some of this end of the market by offering Windows 8.1 with Bing, and they are now starting to see some examples of great looking Chromebook competitors.

The tablet side is not as rosy, with Windows 8.1 not having the same mobile ecosystem as Android, but at least the pricing is now in line for the bottom end of the market. The add-ons offered by HP are pretty strong, with the Office 365 Personal costing almost as much as the tablet itself, and 4G for life is a nice bonus to those who just need a bit of data when they are not on Wi-Fi. Of course what the Windows Tablets need as the killer app is the touch version of Office, but that is not available as of yet, so anyone who wants to take advantage of Office 365 will have to do it from a 7-8” desktop, but as with most Windows tablets these can be connected to a keyboard, mouse, and monitor if you were so inclined. This is a strong push by HP to get a foothold in the low end of the market, with sharp looking products and useful value adds as well. Hopefully we can get some of these as review units to give you the full break down on just what you get for so little money.

Categories: Tech

AMD Releases Catalyst 14.9 Drivers

Mon, 2014-09-29 16:15

It seems like it's been a long time since we've seen a WHQL driver release from AMD… and it has been. The previous WHQL driver dates back to April, the Catalyst 14.4 drivers, so we're close to five months between updates. In the interim, AMD has had beta/release candidate drivers for 14.6 and 14.7, along with the initial driver release for the R9 285 Tonga GPU. The new 14.9 drivers appear to be the official release of the R9 285 drivers, with version numbering of 14.301 (compared to 14.300 for the launch driver).

As usual, there are quite a few updates listed in the release notes, with minor to moderate performance improvements noted for 3DMark Sky Diver and Fire Strike, 3DMark11, Bioshock Infinite, Company of Heroes 2, Crysis 3, GRID Autosport, Murdered: Soul Suspect, Plants vs. Zombies Garden Warfare, Batman: Arkham Origins, Wildstar, Tomb Raider, Watch Dogs, Assassin's Creed IV, Lichdom, and StarCraft II. There's no mention made of any of the upcoming games, so it looks like we'll mostly be looking for hotfixes to address any issues with yet-to-be-released games. Other changes include Mantle support for AMD mobile products with Enduro technology.

The drivers are available at the usual place, and support is specifically listed for the R9/R7/R5 series of desktop and mobile GPUs, along with the earlier HD 5000/6000/7000/8000 series of desktop and mobile GPUs. APU support is also included for the R7/R6/R5/R3 products and all APUs with HD 6000D/G or newer graphics (which basically means all of AMD's APUs). In other words, if you have a Direct3D 11 enabled GPU from AMD, the drivers should be available (though there are likely mobile products where that may not be the case).

Categories: Tech

Lenovo Acquisition of IBM's x86 Server Business Closing October 1

Mon, 2014-09-29 15:25

Lenovo announced today that they have satisfied the conditions needed to complete the acquisition of IBM's x86 server business, and the parties expect to finalize the deal and close effective October 1, 2014. This move also basically marks IBM's exit from the x86 market, after having previously sold off their PC laptop and desktop division to Lenovo back in 2005. The details of the acquisition were first announced in January 2014, with the purchase price being approximately $2.1 billion ($1.8 billion in cash and another $280 million in Lenovo stock).

Getting into the details, as part of this acquisition Lenovo will get the System x, BladeCenter, and Flex System blade servers and switches, x86-based Flex integrated systems, NeXtScale and iDataPlex servers and software, and additional blade networking and maintenance operations. IBM for their part will maintain their System z mainframes, Power Systems, Storage Systems, Power-based Flex servers, and PureApplication and PureData appliances. IBM will continue to provide service and maintenance for an extended period of time, to help ensure a seamless transition for customers.

Interestingly, the announcement bears an uncanny resemblance to the news from nearly a decade ago, as this will make Lenovo the third-largest player in the global x86 server market. When Lenovo bought IBM's PC division, they became the third-largest player in the PC laptop and desktop space. Of note is that last year, Lenovo was the largest PC vendor by unit sales, so clearly they're hoping for a repeat of that success, only this time in the more lucrative server space.

Gerry Smith, Lenovo Group VP of and president of Enterprise Business Group and America's Group states, "The acquisition is a clear demonstration of the confidence we have earned based on our consistent track record as a responsible global investor and as a secure and reliable technology provider. Lenovo has big plans for the enterprise market. Over time, we will compete vigorously across every sector, using our manufacturing scale and operational excellence to repeat the success we have had with PCs."

Categories: Tech

Micron M600 (128GB, 256GB & 1TB) SSD Review

Mon, 2014-09-29 05:00

Those that have been following the SSD industry for a couple of years are likely aware that Micron does not sell retail drives under its own brand (unlike, e.g. Samsung and Intel). Instead Micron has two subsidiaries, Crucial and Lexar, with their sole purpose being the handling of retail sales. The Crucial side handles RAM and SSD sales, whereas Lexar is focused on memory cards and USB flash drives. The Micron crew is left with business to business sales, which consists of OEM sales as well as direct sales to some large corporations. Since the MX100 Micron and Crucial have had separate product planning teams and the M600 is the first Micron-only product to come out of that. Read on to see how the M600 differs from the retail MX100.

Categories: Tech

Firmware Update to Fix the Samsung SSD 840 EVO Read Performance Bug Coming on October 15th

Fri, 2014-09-26 14:10

A week ago Samsung acknowledged the existence of the read performance bug in the SSD 840 EVO and I just received a note that the fixed firmware is in validation process and is expected to be released to the public on October 15th. Unfortunately I don't have any further details about the bug or the fix at this point, or whether the update is coming to the 'vanilla' SSD 840 and OEM models, but I hope to get more details as the public release gets closer, so stay tuned.

Categories: Tech

The NVIDIA GeForce GTX 970 Review: Featuring EVGA

Fri, 2014-09-26 07:00

Last week we took a look at NVIDIA’s newest consumer flagship video card, the GeForce GTX 980. Today in the second part of our series on the GTX 900 series we're taking a look at its lower-tier, lower priced counterpart, the GeForce GTX 970. With a price of just $329, GTX 970 is just as interesting (if not more interesting overall) than its bigger sibling. The performance decrease from the reduced clock speeds and fewer SMMs that comes with being a GTX x70 part is going to be tangible, but then so is a $220 savings to the pocketbook. With GTX 980 already topping our charts, if GTX 970 can stay relatively close then it would be a very tantalizing value proposition for enthusiast gamers who want to buy in to GM204 at a lower price.

Categories: Tech

The Intel Haswell-E X99 Motherboard Roundup with ASUS, GIGABYTE, ASRock and MSI

Thu, 2014-09-25 08:30

The launch of Haswell-E ushered in a triumvirate of new technology – a new CPU line, a new motherboard chipset and DDR4 memory. Today we focus on the new consumer motherboard chipset, X99, with motherboards from all four major manufacturers: the ASUS X99-Deluxe, the GIGABYTE X99-UD7 WiFi, the ASRock X99 WS and the MSI X99S SLI Plus.

Categories: Tech

Corsair Flash Voyager GTX USB 3.0 256GB Flash Drive Capsule Review

Wed, 2014-09-24 03:00

The rise of USB 3.0 as a high speed interface for PCs and the increasing affordability of flash memory has led to some very interesting products. USB flash drives are a dime a dozen, but there is scope for manufacturers to differentiate themselves. Corsair's Flash Voyager GTX series brings SSD controllers to the flash drive market. Coupling it with a SATA - USB 3.0 bridge allows them to set benchmark records for their product line. More importantly, it brings some unique features. The rest of the review will present the DAS (direct-attached storage) benchmark numbers from our evaluation of the 256GB version, along with a few observations.

Benchmarking with HD Tune Pro

The unit was benchmarked in our DAS testbed (running Windows 8.1 Pro x64) after formatting it in NTFS. Prior to formatting, we ran HD Tune Pro's artificial benchmarks on the drive. Note that the sequential read / writes do not make a lot of sense for SSDs or flash drives, as they are more for determining how bandwidth varies as we go further away from the spindle in hard drives.

Gallery: Corsair Flash Voyager GTX USB 3.0 256GB Flash Drive - HD Tune Pro Benchmarks

From the gallery above, we have around 336 MBps reads and around 178 MBps writes for random accesses. For large (8 MB) accesses, this improves to 395 MBps reads and 231 MBps writes.

TRIM Support

HD Tune Pro's information page shows that the flash drive supports all the S.M.A.R.T features as well as a multitude of other SATA features. Importantly, TRIM is supported. Using CyberShadow's TrimCheck utility, we confirmed that TRIM does indeed work on the Flash Voyager GTX.

Benchmark Numbers

Moving on to real-life benchmarks, we first have the robocopy benchmarks with various queue depths (as made visible to end users through robocopy's multi-threaded option)

Corsair Flash Voyager GTX USB 3.0 256 GB robocopy Benchmarks (MBps)   Write to DAS Read from DAS   8 16 32 64 8 16 32 64 Photos 122.72 116.11 118.37 119.59 279.94 313.99 303.84 295.13 Videos 122.40 118.19 118.90 118.81 298.63 292.18 289.24 288.14 BR 117.35 118.09 114.84 117.06 297.71 291.59 289.20 285.51

The robocopy benchmarks represent the typical use-case for high-speed flash drives. However, we also processed PC Mark 8's storage bench. Out of the various available workloads, we chose a few multimedia processing traces.

Corsair Flash Voyager GTX USB 3.0 256 GB PCMark8 Storage Benchmarks (MBps)   Write Bandwidth Read Bandwidth Adobe Photoshop (Light) 140.46 105.57 Adobe Photoshop (Heavy) 153.69 107.60 Adobe After Effects 123.47 120.05 Adobe Illustrator 138.09 114.13   Corsair SSD Toolbox

The Flash Voyager GTX is also recognized by Corsair's SSD Toolbox. One of the interesting facts revealed by the toolbox is the firmware version, S9FM01.7. A cursory search of the version number on the Internet reveals that the controller in the flash drive is the Phison S9. Readers might remember the previous generation Phison S8 controller being used in the Corsair Force Series LS SSD. It is heartening to see that the SSD controller along with the flash chips and the SATA - USB 3.0 bridge can be packed in such a small form factor.

The SSD Toolbox also allows for upgrading the firmware and configuring the overprovisioning (i.e, X GB out of 256 GB can be set aside, invisible to the OS, for use by the SSD controller to prolong the life of the flash).

Concluding Remarks

Coming to the business end of the review, the Corsair Flash Voyager GTX USB 3.0 flash drive continues Corsair's tradition of improving the performance of their USB 3.0 flash drive every year. As icing on the cake, we have a real SSD controller in the form of the Phison S9 inside.

The performance of the drive leaves us with no doubt that it would be a great Windows-to-Go drive. Unfortunately, Corsair has not decided to pursue the certification process. As far as non-enterprise consumers go, this is perfectly acceptable - the performance for Windows-to-Go is there without the extra cost associated with obtaining the certification that eventually gets passed on to them.

Minor points of concern include Corsair's refusal to divulge the flash memory configuration / SATA - USB 3.0 bridge model being used (as these could potentially change in future production runs) and the inability to configure overprovisioning for non-NTFS file systems.

Pretty much the only downside is the premium that one needs to pay for the form factor. The 256GB version currently retails for $220 on Amazon, which is at least $70 more than what one would pay for a 2.5" SSD and a bus-powered USB 3.0 enclosure. There are definitely use-cases where the form factor (and absence of hanging cables) plays an important role. In those roles, the Corsair Flash Voyager GTX is one of the top performers.

Categories: Tech

PayPal Announces Bitcoin Support

Tue, 2014-09-23 17:03

It's been a long time in coming, but PayPal announced in a blog post today that they have partnered with BitPay, Coinbase, and GoCoin to allow merchants to accept Bitcoin. This comes just a few weeks after the announcement that businesses working with Braintree would be able to accept Bitcoin, and this is a more direct use of Bitcoin. The support will come via integration in the PayPal Payments Hub, and there is one significant catch: for now this is only supported for merchants in North America. Still, it's at least one small step towards further acceptance of virtual currencies. There are other qualifications to using Bitcoin with PayPal as well.

The blog notes, "To be clear, today’s news does not mean that PayPal has added Bitcoin as a currency in our digital wallet or that Bitcoin payments will be processed on our secure payments platform. PayPal has always embraced innovation, but always in ways that make payments safer and more reliable for our customers. Our approach to Bitcoin is no different. That’s why we’re proceeding gradually, supporting Bitcoin in some ways today and holding off on other ways until we see how things develop."

Interestingly, this comes at a time when the mining phase of Bitcoins and other virtual currencies has largely moved beyond GPUs and onto dedicated SHA256 and Scrypt ASICs. That's good news for gamers and graphics gurus like our own Ryan Smith, as it means we hopefully won't see quite as many GPUs that should be playing games sacrificed in pursuit of cryptocurrency mining. (And yes, I know there are many alt-coins that use other Proof of Work algorithms that haven't been ported to ASICs, but few if any are actually profitable to mine with GPUs at this point.) Scott Ellison of PayPal also notes that PayPal has worked with many merchants selling cryptocurrency mining hardware, but they do not work with pre-orders/pre-sales (i.e. early funding of hardware that has not yet shipped).

Today's announcement and the earlier Braintree announcement mark a clear change in tone from PayPal regarding Bitcoin, as the history of PayPal and Bitcoin has been a bit rocky up until now. Going back a few years, in the early days of Bitcoin PayPal actively took steps to prevent people from using their service to purchase Bitcoins. Others have reported bans from PayPal and closed accounts for dealing in Bitcoins. Obviously the inability to roll back purchases made via Bitcoin is a risk, and companies like Coinbase and BitPay now have services in place to mitigate some of the risks. Regardless, with sites like Newegg.com, TigerDirect.com, Overstock.com, and others all beginning to accept Bitcoin as a viable method of payment, it looks like PayPal has decided to join the club.

While there are still plenty of naysayers when it comes to Bitcoins and cryptocurrencies in general, this is great news for Bitcoin proponents as integration with PayPal opens the doors for thousands of small shops to begin working with Bitcoin.

Categories: Tech

Cortex-M7 Launches: Embedded, IoT and Wearables

Tue, 2014-09-23 16:01

Last week, I had the distinct pleasure of visiting ARM’s Austin Texas campus for a meeting with Vice President of CPU Product Marketing Nandan Nayampally. The topic of discussion: ARM’s next Cortex-M processor, codename Pelican, is officially launching today as the Cortex-M7.

Categories: Tech

NVIDIA Announces SLI LED Bridges

Tue, 2014-09-23 10:25

For those that just can't get enough bling in their cases, NVIDIA today announced the availability of SLI LED bridges, available for the time being exclusively through the NVIDIA Store. Besides the obvious addition of LED lighting to the bridges, it's also worth noting that these are rigid bridges so the cards need to be in specific slots. There are three bridges available, two for 2-way SLI, one for systems where the cards are two slots apart and one for systems where the cards are three slots apart, with a third bridge for 3-way SLI with the cards spaced two slots apart.

The new LED SLI bridges were recently on display at NVIDIA's Game24 event, but this is the first time the bridges have been made available to the public. There are some caveats, unfortunately: for the time being the LED bridges are only available in the US/Canada at the NVIDIA Store. I suspect there will be some enterprising individuals that buy the bridges and then put them up on eBay or similar sites, but the other drawback is that the cost of the bridges is rather high already, so paying extra for non-North American markets will simply add to the price.

Speaking of which, the 2-way SLI LED bridges are priced at $29.99 while the 3-way SLI LED bridge will cost $39.99. That's not really very different from EVGA's existing illuminated 2-way SLI bridge and there's now a 3-way LED offering, but it's over four times the price of a normal 2-way or 3-way SLI bridge. Such is the price of bling.

As far as compatibility, the bridges are designed to work with all modern GTX cards with SLI support. NVIDIA specifically mentions the following products as being supported: GeForce GTX 770, GTX 780, GTX 780 Ti, GTX TITAN, GTX TITAN Black, GTX 970 and GTX 980. These are for NVIDIA reference designs, so the bridges may not work on cards with custom cooling solutions. GeForce Experience 1.7 or later is also required for the LED Visualizer, which allows control of the LEDs.

Categories: Tech

Chipworks Disassembles Apple's A8 SoC: GX6450, 4MB L3 Cache & More

Tue, 2014-09-23 10:00

One of the more enjoyable rituals with Apple’s annual iPhone launch is the decapping, deconstruction, and photographing of the processor die at the heart of Apple’s newest SoC.  While we can learn a lot about the SoC from software, for some things there’s just no replacement for looking at the hardware itself and counting the functional blocks present. And this year, as in past years, the honor of being the first to tear apart the SoC goes to Chipworks.

For determining the layout of A8, Chipworks reached out to us to solicit our input on their die shot, and after some rounds of going back and forth we believe we’ve come to a solid determination of some of A8’s features and how it has been configured. So let's dive in.

First and foremost we’ll start with A8’s GPU, as this was one of the hardest elements to analyze in software. Based on Apple’s 50% performance improvement we had previously speculated that A8 contained an Imagination PowerVR GX6650. However as we noted back then, a die shot would reveal all, and right on schedule it has.

A close analysis of the die shot makes it clear that there are only 4 GPU cores available and not 6, which immediately rules out the 6 core GX6650 we were previously expecting. Instead with 4 cores present this is conclusive proof that Apple is using the smaller 4 core GX6450 on A8, the direct successor to the G6430 used on the A7. GX6450 induces some performance optimizations along with some feature updates – including ASTC support, which Apple’s documentation has already confirmed is present – so its inclusion here is a natural progression for Apple.

On A8 and its 20nm process this measures at 19.1mm2, versus A7’s 22.1mm2 G6430. As a result Apple is saving some die space compared to A7, but this is being partially offset by the greater complexity of GX6450 and possibly additional SRAM for larger caches on the GPU. Meanwhile looking at the symmetry of the block, it’s interesting that the blocks of texturing resources that every pair of GPU cores share is so visible and so large. With these resources being so big relative to the GPU cores themselves, you can see why Imagination would want to share them as opposed to building them 1:1 with the GPU cores.

Meanwhile opposite the GPU we have the CPU block. Unlike the GPU the CPU block has seen some significant shrinking, which Chipworks estimates is down from 17.1mm2 in A7 to 12.2mm2 in A8. In A7 Cyclone did not lend itself to easily picking apart the individual CPU cores, and neither does the CPU here in A8. We’ll be looking at the new CPU’s architecture in-depth in our iPhone 6 review, but for now it’s safe to say that while this is definitely derived from Cyclone, Apple has added a few tweaks over the last year that make it an even more potent CPU than the first Cyclone. Meanwhile based on this die shot Chipworks believes that the L2 cache has been reorganized to a per-core design, as there is no obvious single block of L2 on A8 like there was A7.


A8 With PoP DRAM Removed

The final major identifiable block on A8 is once again the SRAM cache memory. On A7 we discovered that this block was 4MB and was responsible for servicing the GPU and CPU. On A8 this block is similarly present and serving the same role. This 4MB of SRAM ends up being quite big despite the shrink from 28nm to 20nm, and while at first glance it seems like it should be larger than 4MB given the relative size, in practice what has happened is that the individual SRAM cells have not shrunk by a full 50%. Chipworks estimates the cell size to now be about 0.08µm2, versus 0.12µm2 on A7, which is closer to a 33% shrink that a 50% shrink. As a result the SRAM cache still takes up a fair bit of space, but the value of being able to serve larger memory requests without having to go off-die continues to be immense.

Apple A8 vs A7 SoCs   Apple A8 (2014) Apple A7 (2013) Manufacturing Process TSMC 20nm HKMG Samsung 28nm HKMG Die Size 89mm2 104mm2 Transistor Count ~2B "Over 1B" CPU 2 x Apple Enhanced Cyclone ARMv8 64-bit cores 2 x Apple Cyclone ARMv8 64-bit cores GPU IMG PowerVR GX6450 IMG PowerVR G6430

Overall, Chipworks’ analysis points to A8 being fabbed on TSMC’s 20nm process. This makes A8 among the first SoCs to receive the 20nm treatment. Thanks to this smaller node Apple has been able to build in additional features to the SoC while simultaneously shaving off around 15% of their die size. Chipworks estimates the final die size of A8 to stand at 89mm2, versus the 104mm2 for the Samsung 28nm based A7. Chipworks notes that if this were a straight shrink that one would expect the A8 to be closer to 50% the size of A7 (though not all logic can shrink quite that well), which indicates that Apple has spent quite a bit of die size on improving performance through more complex CPU and GPU architectures and miscellaneous feature additions.

Wrapping things up, we’ll be back later this month with our review of the iPhone 6 family and our full analysis of the A8 SoC. So until then stay tuned.

Categories: Tech

Microsoft Announces the Microsoft Wireless Display Adapter

Tue, 2014-09-23 09:17

Today Microsoft introduced their new Miracast-based wireless streaming device for HDMI monitors and televisions. Its lengthy name is the Microsoft Wireless Display Adapter and it's Microsoft's take on an HDMI streaming dongle. One of the most popular devices in this category is Google's Chromecast, and there are many similarities between the two devices. Like the Chromecast, the Microsoft Wireless Display Adapter is a small adapter that plugs into an HDMI port on your television and uses a USB port for power. From the photos Microsoft has provided, the USB connector seems to be wired directly into the adapter which could pose a problem depending on your television's arrangement of ports as the cord does not look very lengthy. 

The adapter allows streaming and display mirroring from any device with support for Miracast screencasting. Because of this, the adapter is able to work with a variety of devices running on different operating systems, rather than being a device limited to devices that run Windows or Windows Phone 8.

At $59.95 USD, the Microsoft Wireless Display Adapter is around $25 more expensive than Google's Chromecast. It is available for pre-order now on Microsoft's online store, and it will ship in October 2014. 

Categories: Tech

Synology Launches Rangeley-based DS415+, DSM 5.1 Beta Goes Live

Tue, 2014-09-23 05:00

Synology has been relatively quiet over the last couple of months (barring the responses to various security issues), but, today, they are coming out with a couple of expected announcements. Seagate has the bragging rights for being the first vendor with an off-the-shelf NAS based on an Intel Rangeley SoC (the storage platform integrating Silvermont CPU cores). Today, Synology is introducing their first NAS model utilizing one of the Silvermont-based SoCs, the DS415+. Compared to the 1.73 GHz dual-core Intel Atom C2338 in the Seagate NAS Pro units, the DS415+ utilizes a 2.4 GHz quad-core Intel Atom C2558 C2538. The availability of hardware-accelerated encryption (AES-NI) is touted as a major feature. Other than that, thee DS415+ is the typical SMB-targeted 4-bay NAS, sporting dual GbE ports and a host of virtualization certifications. The hardware specifications of the Synology DS415+ are provided below.

Synology DS415+ Hardware Specifications

The important aspect to note here is that, like the Seagate NAS Pro units, the internal drive bays are all connected to SATA II 3 Gbps ports. With SSDs, one is unlikely to obtain maximum performance out of the unit when it comes to internal transfers (such as LUN cloning through VAAI), but the four SATA II ports are enough to saturate the two GbE links for external traffic. Synology claims over 235.04 MB/s reads and 233.51 MB/s writes for targeted workloads. With encryption enabled, the AES-NI feature enables 234.97 MB/s reads and 213.14 MB/s writes for the same workloads.

In other Synology news, we also have the launch of the new beta of their NAS OS, the Disk Station Manager (DSM) 5.1 beta. Updates in DSM 5.1 include synchronization across encrypted folders, usage of Windows ACL for privilege settings in Cloud Station and an option to disable versioning. Three new public cloud services (OneDrive, Box and hubiC) have also been added. IPV6 support for Quick Connect also comes in the feature set. Other improvements include NFS VAAI support (in addition to iSCSI in earlier DSM versions) and a better interface to the SSD caching setup. Security features (in the form of a new Security Advisor and AppArmor package) also receive focus in this release. On the mobile apps side, DS File has been updated (iOS users can play files from within the app, while support for third-party integration is present in Android 4.4+) and a new DS Note app synchronizes with the new Note Station package (similar to EverNote and OneNote) on the Synology NAS.

Categories: Tech

DisplayPort Alternate Mode for USB Type-C Announced - Video, Power, & Data All Over Type-C

Mon, 2014-09-22 06:01

Earlier this month the USB Implementers Forum announced the new USB Power Delivery 2.0 specification. Long awaited, the Power Deliver 2.0 specification defined new standards for power delivery to allow Type-C USB ports to supply devices with much greater amounts of power than the previous standard allowed, now up to 5A at 5V, 12V, and 20V, for a maximum power delivery of 100W. However also buried in that specification was an interesting, if cryptic announcement regarding USB Alternate Modes, which would allow for different (non-USB) signals to be carried over USB Type-C connector. At the time the specification simply theorized just what protocols could be carried over Type-C as an alternate mode, but today we finally know what the first alternate mode will be: DisplayPort.

Today the VESA is announcing that they are publishing the “DisplayPort Alternate Mode on USB Type-C Connector Standard.” Working in conjunction with the USB-IF, the DP Alt Mode standard will allow standard USB Type-C connectors and cables to carry native DisplayPort signals. This is designed to open up a number of possibilities for connecting monitors, computers, docking stations, and other devices with DisplayPort video while also leveraging USB’s other data and power capabilities. With USB 3.1 and Type-C the USB-IF was looking to create a single cable that could carry everything, and now that DisplayPort can be muxed over Type-C, USB is one step closer to that with the ability to carry native video.

The Tech & The Spec

From a technical level the DP Alt Mode specification is actually rather simple. USB Type-C – which immediately implies using/supporting USB 3.1 signaling – uses 4 lanes (pairs) of differential signaling for USB Superspeed data, which are split up in a 2-up/2-down configuration for full duplex communication. Through the Alt Mode specification, DP Alt Mode will then in turn be allowed to take over some of these lanes – one, two, or all four – and run DisplayPort signaling over them in place of USB Superspeed signaling. By doing so a Type-C cable is then able to carry native DisplayPort video alongside its other signals, and from a hardware standpoint this is little different than a native DisplayPort connector/cable pair.

From a hardware perspective this will be a simple mux. USB alternate modes do not encapsulate other protocols (ala Thunderbolt) but instead allocate lanes to those other signals as necessary, with muxes at either end handling the switching to determine what signals are on what lanes and where they need to come from or go. Internally USB handles this matter via the CC sense pins, which are responsible for determining cable orientation. Alongside determining orientation, these pins will also transmit a Standard IDentification (SID), which will be how devices negotiate which signals are supported and which signals to use. After negotiation, the devices at either end can then configure themselves to the appropriate number of lanes and pin orientation.

Along with utilizing USB lanes for DP lanes, the DP Alt Mode standard also includes provisions for reconfiguring the Type-C secondary bus (SBU) to carry the DisplayPort AUX channel. This half-duplex channel is normally used by DisplayPort devices to carry additional non-video data such as audio, EDID, HDCP, touchscreen data, MST topology data, and more. Somewhat perversely in this case, the AUX channel has even been used to carry USB data, which dutifully enough would still be supported here for backwards compatibility purposes.

Since the main DisplayPort lanes and AUX channel can be carried over Type-C, when utilized in this fashion Type-C is very close to becoming a superset of DisplayPort. In a full (4 lane) DisplayPort configuration, along with all of the regular DisplayPort features a Type-C cable also carries the standard USB 2.0 interface and USB power, which always coexist alongside alt mode. So even in these configurations Type-C allows dedicated high power and USB 2.0 functionality, something the DisplayPort physical layer itself is not capable of. And of course when using a less-than-full configuration, 2-3 of those lanes on the Type-C cable then can be left to running USB Superspeed signaling, allowing USB 3.1 data to be carried alongside the narrower DisplayPort signal.

Meanwhile since DP Alt Mode means that Type-C carries native DisplayPort signaling, this enables several different interoperability options with other Type-C devices and legacy DisplayPort devices. On the hardware side Type-C ports can be used for the sink (displays) as well as the source (computers), so one could have a display connected to a source entirely over Type-C. Otherwise simple Type-C to DisplayPort cables can be constructed which from the perspective of a DisplayPort sink would be identical to a real DisplayPort cable, with the cable wired to expose just the DisplayPort signals to the sink. Or since these cables will be bidirectional, a legacy DisplayPort source could be connected to a Type-C sink just as well.

This also means that since DP Alt Mode is such a complete implementation of DisplayPort, that DisplayPort conversion devices will work as well. DisplayPort to VGA, DVI, and even HDMI 2.0 adapters will all work at the end of Type-C connection, and the VESA will be strongly encouraging cable makers to develop Type-C to HDMI 2.0 cables (and only HDMI 2.0, no 1.4) to make Type-C ports usable with HDMI devices. In fact the only major DisplayPort feature that won’t work over a Type-C connector is Dual-Mode DisplayPort (aka DP++), which is responsible for enabling passive DisplayPort adapters. So while adapters work over Type-C, all of them will need to be active adapters.

From a cabling standpoint DP Alt Mode will have similar allowances and limitations as USB over Type-C since it inherits the physical layer. DisplayPort 1.3’s HBR3 mode will be supported, but like USB’s Superspeed+ (10Gbps) mode this is officially only specified to work on cables up to 1M in length. Meanwhile at up to 2M in length DisplayPort 1.2’s HBR2 mode can be used. Meanwhile DP Alt Mode is currently only defined to work on passive USB cables, with the VESA seemingly picking their words carefully on the use of “currently.”

The Ecosystem & The Future

Because of the flexibility offered through the DP Alt Mode, the VESA and USB-IF have a wide range of options and ideas for how to make use of this functionality, with these ideas ultimately converging on a USB/DisplayPort ecosystem. With the ability to carry video data over USB, this allows for devices that make use of both in a fashion similar to Thunderbolt or DockPort, but with the greater advantage of the closer cooperation of the USB-IF and the superior Type-C physical layer.

At its most basic level, DP Alt Mode means that device manufacturers would no longer need to put dedicated display ports (whether DisplayPort, VGA, or HDMI) on their devices, and could instead fill out their devices entirely with USB ports for all digital I/O. This would be a massive boon to Ultrabooks and tablets, where the former only has a limited amount of space for ports and the latter frequently only has one port at all. To that end there will even be a forthcoming identification mark (similar to DP++) that will be used to identify Type-C ports that are DP Alt Mode capable, to help consumers identify which ports they can plug their displays into. The MUX concept is rather simple for hardware but I do get the impression that devices with multiple Type-C ports will only enable it on a fraction of their ports, hence the need for a logo for consumers to identify these ports. But we’ll have to see what shipping devices are like.

More broadly, this could be used to enable single-cable connectivity for laptops and tablets, with a single Type-C cable providing power to the laptop/tablet while also carrying input, audio, video, additional USB data, and more. This would be very similar to the Thunderbolt Display concept, except Type-C would be able to be a true single cable solution since it can carry the high-wattage power that Thunderbolt can’t. And since Type-C can carry DisplayPort 1.3 HBR3, this means that even when driving a 4K@60Hz display there will still be 2 lanes of USB Superspeed+ available for any devices attached to the display. More likely though we’ll see this concept first rolled out in dock form, with a single dock device connecting to an external monitor and otherwise serving as the power/data hub for the entire setup.

Speaking of which, this does mean that USB via DP Alt Mode will more directly be competing with other standards such as Thunderbolt at DockPort. Thunderbolt development will of course be an ongoing project for Intel, however for DockPort this is basically the end of the road. The standard, originally developed by AMD and TI before being adopted by the VESA, will continue on as-is and will continue to be supported over the DisplayPort physical layer as before. However it’s clear from today’s announcement that DisplayPort over USB has beaten USB over DisplayPort as the preferred multi-signal cabling solution, leaving DockPort with a limited duration on the market.

It’s interesting to note though that part of the reason DP Alt Mode is happening – and why it’s going to surpass DockPort – is because of the Type-C physical layer. In designing the Type-C connector and cabling, the USB-IF has specific intentions of having the Type-C connector live for a decade or more, just like USB Type-A/B before it. That means they’ve done quite a bit of work to future-proof the connector, including plenty of pins with an eye on supporting speeds greater than 10Gbps in the future.

For that reason the possibility is on the table of ditching the DisplayPort physical layer entirely and relying solely on Type-C. Now to be clear this is just an option the technology enables, but for a number of reasons it would be an attractive option for the VESA. As it stands the DisplayPort physical layer tops out at 8.1Gbps per lane for HBR3, meanwhile Superspeed+ over Type-C tops out at 10Gbps per lane with the design goal of further bandwidth increases. As the complexity and development costs of higher external buses goes up, one could very well see the day where DisplayPort was merely the protocol and signaling standard for monitors while Type-C was the physical layer, especially since DisplayPort and USB Superspeed are so very similar in the first place due to both using 4 lanes of differential signaling. But this is a more distant possibility; for now the DP Alt Mode ecosystem needs to take off for the kinds of mobile devices it’s designed for, and only then would anyone be thinking about replacing the DisplayPort physical layer entirely.

Wrapping things up, the VESA tells us that they are going to hit the ground running on DP Alt Mode and are seeing quite a bit of excitement from manufacturers. The VESA is expecting the first DP Alt Mode capable devices to appear in 2015, which is the same year Type-C ports begin appearing on devices as well. So if everything goes according to schedule, we should see the first DP Alt Mode devices in just over a year.

The all-in-one cable concept has been a long time coming, and after DockPort and Thunderbolt stumbling the market does look ripe for DP Alt Mode. So long as the execution is there, the manufacturers are willing to use it, and device compatibility lives up to the promises. Getting video over USB is the ultimate Trojan horse – unlike mDP, USB is already everywhere and will continue to be – so this may very well be the X factor needed to see widespread adoption where other standards have struggled.

Categories: Tech