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Tuesday Dealmaster has a 32GB 8.9-inch Kindle Fire HDX for $299
Greetings, Arsians! Our partners at LogicBuy are back with a bevy of deals for this week. Today we've got a 32GB 8.9-inch Kindle Fire HDX for just $299 (that's $130 off the MSRP), though the sale is today only! If you're on the fence as to whether or not to buy one, maybe our review will help.
The Kindle Fire and tons more deals are below for your shopping pleasure.
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Pebble Unveils Limited Edition Smartwatch Colors
The Pebble smartwatch has been around for quite a long time compared to the wearables put forth by other manufacturers. It was one of the earliest devices in the smartwatch category. However, that isn’t to say that the Pebble has remained the same since it first came out. The Pebble app store is now home to over 1000 applications, and the original design was improved with the Pebble Steel earlier this year at CES. The original Pebble watch is still available for purchase though, and today a new trio of limited edition Pebble watches in new colors are being put up for purchase on the Pebble website. Pebble is naming these new color schemes Fresh, Hot, and Fly for the green, pink, and blue options respectively.
In addition to the new color schemes, Pebble is shipping some new watchfaces to match each new watch. A new application from The Weather Channel is also being added to the Pebble app store. Both of these are available now to all Pebble users.
As stated above, this is a one-time production run of these limited edition colors for the Pebble smartwatch. All three new models are available now on the Pebble website for $150 while supplies last.
Verizon: We throttle unlimited data to provide an “incentive to limit usage”
Verizon Wireless has told FCC Chairman Tom Wheeler that its policy of throttling unlimited data users on congested cell sites is perfectly legal and necessary to give heavy data users an incentive to stop using their phones so much.
Wheeler had sent a letter to Verizon accusing the company of throttling unlimited data users in order to make more money, presumably by encouraging users to purchase new data plans. "'Reasonable network management' concerns the technical management of your network; it is not a loophole designed to enhance your revenue streams," Wheeler wrote. Wheeler didn’t argue that throttling itself is never reasonable, but he called it “disturbing” that “Verizon Wireless would base its 'network management' on distinctions among its customers' data plans, rather than on network architecture or technology."
"I know of no past Commission statement that would treat as 'reasonable network management' a decision to slow traffic to a user who has paid, after all, for 'unlimited' service," Wheeler added.
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PayPal 2FA is easily bypassed, teenage whitehat hacker says
A teenage whitehat hacker said he has found a simple way that attackers can bypass the two-factor authentication system PayPal uses to protect user accounts.
The circumvention requires little more than spoofing a browser cookie set when users link their eBay and PayPal accounts, according to Joshua Rogers, a 17-year-old living in Melbourne, Australia. Once the cookie—which is tied to a function PayPal identifies as "=_integrated-registration"—is active in a user's browsing session, the two-factor authentication is circumvented, Rogers reported. That means attackers who somehow acquire someone else's login credentials would be able to log in without having to enter the one-time passcode sent to the account holder's mobile phone.
Rogers said he reported the vulnerability privately to PayPal on June 5. He said he went public two months later after receiving no response. He went on to write:
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Microsoft's Surface Pro 3: Core i3 vs. Core i5 Battery Life
A couple of weeks ago I offered a brief performance preview of the $799 entry level Surface Pro 3 with an Intel Core i3-4020Y. The performance hit in going down to the $799 model is significant but compared to an upgraded ARM tablet you do get substantially more functionality/performance. The big unknown at the time was battery life. Going down to a Y-series part comes with a reduction in TDP (15W down to 11.5W), which could have power implications.
I spent the past week running and re-running battery life tests on the Core i3 model of the Surface Pro 3. For the most part, battery life hasn't changed. As you'll see from our laptop results, the Core i3 Surface Pro 3's battery life shows a slight regression compared to our Core i5 results but not significantly so:
Although our laptop tests didn't show any gains, our tablet workload showed a substantial increase in battery life for the Core i3 version vs. the Core i5 Surface Pro 3:
An 11% increase in battery life is likely due to the lower power binned Y-series Haswell ULx part. It's interesting to me that the gains are exclusively in our lightest workload and don't appear to be present under any of the more active workloads. The decrease in TDP would imply a reduction in peak active power consumption but perhaps that's more a function of the reduced clocks. What we see at lighter/more idle workloads is a reduction in leakage thanks to the Y-series part.
I still feel like the best overall balance of battery life, storage, performance and price is going to be a Surface Pro 3 equipped with a Core i5. I think where the $799 Core i3 makes sense is if you're budget limited and left with the choice between a 64GB ARM based tablet or the entry level Surface Pro 3. The problem is typically users who stretch their budget to get a 64GB ARM based tablet want the storage space, which is something you sacrifice when you move to a 64GB Windows 8.1 device (roughly 21GB free on a new install). I don't see the $799 Surface Pro 3 necessarily catering to the same market as a high end ARM device, but I think the entry level SP3 does embody Microsoft's mission better than any of the more expensive configurations. There's very little cross shopping between a $499 ARM based tablet and a $1200+ Surface Pro 3, but the entry level SP3 can serve as an in-between device if you want some of both worlds.
Resident Evil remake will itself get remade—in HD
Mark your calendars, nostalgia lovers—today is the day that the trend of remaking classic games for new consoles finally approaches self-parody. Capcom has announced that it will remake the 2002 GameCube remake of Resident Evil yet again, with HD versions coming to the PS3, PS4, Xbox 360, Xbox One, and PC in early 2015 [Update: The original version of this story left out the PC version. Ars regrets the error].
Capcom's press release is clear that this new game is not directly based on the original 1996 Resident Evil but is instead the "definitive re-visit of that iconic 2002 Resident Evil title." That 2002 remake, which premiered on the GameCube and eventually came to the Wii in 2009, added improved graphics and sound, tweaked puzzles, and a few minor control changes to the classic PlayStation title.
The revamped revamp announced today will feature high-definition graphics (in 1080p on the Xbox One and PS4), remastered 5.1 surround sound, and a widescreen 16:9 display mode for the first time. Players can also choose between the classic "tank" controls made famous in the original games or a more modern, Resident Evil 4-style control scheme that maps more directly to the control stick, a change that will probably drain away some of the tension born from struggling with the controls in the original.
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Galaxy S5 LTE-A: Battery Life, Performance
While I was planning on doing a full review for the GS5 LTE-A, it turns out that there’s relatively little that changes between the original Galaxy S5 and this Snapdragon 805 version. For those that aren’t quite familiar with this variant of the Galaxy S5, most of the device stays the same in terms of design, battery size, waterproofing, UI, and camera. What does change are the SoC, modem, and display. The SoC is largely similar to the one we see in the original Galaxy S5, but a minor update to CPU (Krait 450 vs Krait 400), more memory bandwidth, faster GPU, and faster ISP. In addition, the modem goes from category 4 LTE support on a 28HPm process to category 6 LTE support on TSMC’s 20nm SoC process. What this means is that the maximum data rate goes from 150 Mbps to 300 Mbps. Finally, the display goes from 1080p to 1440p in resolution, and we've previously covered the display's surprisingly good calibration and general characteristics.
Battery LifeOf course, one of the major questions has been whether battery life has been compromised by the higher resolution display or more powerful GPU. To answer these questions, we turn to our standard suite of tests, which include web browsing battery life and battery life under intensive load. In all cases where the test has the display on, the display is calibrated to 200 nits.
In this test, we see that the GS5 LTE-A is ever so slightly better than the Galaxy S5 in WiFi web browsing, which is quite a stunning result. However, the result is within the margin of error for this test, which is no more than 1-2%. This result is quite surprising, especially because we saw how the move to QHD significantly reduced battery life on the LG G3 compared to the competition. Samsung states that there is an improved emitter material in the OLED display, which is probably responsible for the relatively low impact of the QHD display. This kind of power efficiency improvement is due to the relatively immature state of OLED emitter material technology when compared to LED backlight technology.
The other area where power improvements could come from is the WiFi chip itself. Instead of Broadcom's BCM4354, we see a Qualcomm Atheros QCA6174 solution in this variant. Both support 2x2 802.11ac WiFi for a maximum throughput of 866 Mbps, but there's a possibility that the QCA6174 solution is more power efficient than the BCM4354 we found in the original Galaxy S5.
In the LTE web browsing test, we see a similar story as once again the Galaxy S5 LTE-A is within the margin of error for our test. As mentioned before, improvements to the display could reduce the effect that higher DPI has on power consumption. The other element here that could reduce power consumption would be the MDM9x35 modem, which is built on a 20nm SoC process for lower power consumption.
In order to better show the effects of stressing the CPU, GPU, NAND, and RAM subsystems we turn to our compute-intensive tests. For Basemark OS II, once again we see that battery life on the Galaxy S5 LTE-A is effectively identical to the original Galaxy S5. However, it seems that this comes at the cost of worse performance, which is likely the result of running at a higher resolution and higher ambient temperatures.
While Basemark OS II seems to mostly simulate intensive conventional usage of a smartphone, GFXBench is a reasonably close approximation of intensive 3D gaming. Surprisingly, we see here that the GS5 LTE-A is ahead of the GS5. It seems that the GPU architecture of the Adreno 420 is more efficient than what we saw in the Adreno 330. Once we scale the final FPS by resolution, we see that the end of run performance is around 22 FPS, which means that performance ends up being a bit higher than the original Galaxy S5. This seems to suggest a more efficient GPU architecture.
CPU PerformanceWhile sustained performance is important, more often than not mobile use cases end up being quite bursty in nature. After all, a phone that lasts "all day" usually only has its screen on for 4-6 hours of a 16 hour day. To get a better idea of performance in these situations, we turn to our more conventional benchmarks. For the most part, I wouldn't expect much improvement here. While it's true that we're looking a new revision of Krait, it seems to be mostly bugfixes and various other small tweaks, not any significant IPC increase.
As seen in the CPU-bound tests, the GS5 LTE-A tends to trade blows with other Snapdragon 801 devices. The only real area where we can see a noticeable lead is the graphics test in Basemark OS II, which gives us a good idea of what to expect for the GPU-bound tests.
GPU BenchmarksIf there's any one improvement that matters the most with Snapdragon 805, it's in graphics. While there is a minor clock bump from 578 MHz to 600 MHz in the Adreno 420, this accounts only accounts for a 3.9% bump in performance if performance per clock is identical when comparing the Adreno 330 and Adreno 420. For those unfamiliar with the Adreno 420, this is a new GPU architecture that brings Open GL ES 3.1 support, along with support for ASTC texture compression and tesselation. As a result, the Adreno 420 should be able to support much better graphics in video games and similar workloads, along with better performance overall when supporting a higher 1440p resolution display when compared to Adreno 330. While we saw how Adreno 420 performed in Qualcomm's developer tablet, this is the first shipping implementation of Adreno 420 so it's well worth another look.
Here, we see a general trend that in the off-screen benchmarks, the Adreno 420 has a solid lead over other smartphones. Against the Adreno 330, we see around a 50-60% performance increase. However, in the on-screen benchmarks the GS5 LTE-A is solidly middle of the pack. It seems that we will have to wait until Adreno 430 and Snapdragon 810 to see on-screen GPU performance improve if the display has a 1440p resolution.
NAND PerformanceSince we're still on the subject of the GS5 LTE-A's performance, I wanted to make a note of something else that changed. It seems that Samsung has put higher performance NAND into this device as well, as there's a noticeable uplift in read and write speed, regardless of whether it's sequential or random.
WiFi PerformanceWhile at first I thought that the GS5 LTE-A would use the Broadcom BCM4354 chipset for 2x2 802.11ac WiFi, it turns out that this wasn't the case at all. As I mentioned earlier, this is the first shipping implementation of Qualcomm Atheros' QCA6174 WiFi chip. To see whether it's any faster, I used iperf and an Asus RT-AC68U router to try and see what peak UDP throughput is like.
As we can see here, it's effectively neck and neck and quite hard to tell the two apart. Both Galaxy S5s are far ahead of their single stream competition, but we see that two spatial streams only delivers around a 36% increase in performance.
Final WordsWhile there's been a lot of discussion over the impact of 1440p displays on battery life and performance, it seems that Samsung has managed to make the move to 1440p without losing performance or battery life for the most part. Of course, there's always the question of how much better battery life could be by utilizing the same technologies for a 1080p panel. This ends up going back to the question of whether it's possible to notice the higher resolution. To some extent, the answer is yes, and it becomes much more noticeable when used for VR purposes. However, in normal usage it's not immediately noticeable unless one has good or even great vision.
Outside of conventional battery life and performance tests, there are still a few more things to cover. I've noticed that there's a new Sony IMX240 camera sensor in the GS5 LTE-A, and I've been working on a more in-depth look at the MDM9x35 modem. Overall, we can see that this is a relatively straight upgrade of the original Galaxy S5. This will also give us a good idea of what to expect for future high-end Samsung devices launching in the next few months.
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Microsoft Releases Windows Phone 8.1 Update Developer Preview
At roughly noon, Microsoft's Joe Belfiore (Vice President for Windows Phone) announced via Twitter that users enrolled in the developer preview should check for updates. Microsoft released the Windows Phone 8.1 Update (GDR1) to test, develop against, and enjoy.
And... if you're on the Developer Preview, go CHECK FOR UPDATES! WP8.1 Update is now live around the world!
— joebelfiore (@joebelfiore) August 4, 2014If you're not familiar with the preview for developers program, this is Microsoft's way of circumventing the lengthy update roll-out process. Windows Phone vendors (Nokia, HTC, Samsung, etc) first integrate the update with their software stack, send it to regional operators (AT&T, Rogers, etc), and finally the regional operators test, validate and deploy it. Microsoft likely calls it a developer preview to appease these partners, but considering it cost $0 and takes three minutes to sign up, its true role is quite obvious and tech enthusiasts appreciate it.
To briefly recap, Microsoft described that Windows Phone 8.1 GDR1 will contain localization and Bluetooth improvements to Cortana, text messaging, mobile IE, enterprise app settings, and a unique approach to folders.
I was particularly curious how the 'live folders' worked. At first I wasn't sure it was working, as the folder doesn't immediately update its tile after creation and instead waits for the contained tiles to update. Therefore, it can take a moment before any movement is seen. I've personally grown used to not having folders, but this implementation which maintains the live updates is appreciated.
I was also curious what user agent string the web browser uses now.
Mozilla/5.0 (Mobile; Windows Phone 8.1; Android 4.0; ARM; Trident/7.0; Touch; rv:11.0; IEMobile/11.0; NOKIA; Lumia 920) like iPhone OS 7_0_3 Mac OS X AppleWebKit/537 (KHTML, like Gecko) Mobile Safari/537
It is pretty funny seeing iPhone, Android, OS X, WebKit, Apple, Nokie, IE, Trident, the kitchen sink, you-name-it, all in one user agent. Microsoft stated that IE mobile was consistently served non-mobile pages by major web sites like Google and Twitter, so changing the user agent to a mobile catch-all is certainly one way to resolve that.
No software update or Microsoft blog post ever seems to include a complete change list, so there are some extra user-visible improvements found in the update that were unexpected. VPN support previously included SSL VPN and IKEv2, and now grows to include L2TP with IPSec. Cellular data tethering now works over Bluetooth as well as WiFi.
Microsoft posted a Windows Phone 8.1 GDR1 change list for OEMs that gives some insight into behind the scenes changes. Larger screen sizes (up to monster 7" devices) are now supported, along with a variety of new mid-tier resolutions. Microsoft added several Bluetooth improvements including higher fidelity audio and network audio video browsing through AVRCP. Dual SIM now supports C + G (CDMA + GSM). Finally, phone cover apps have new settings, although no interactive phone covers exist yet.